The best fleet killing composition is without a doubt Cruiser+BC+Reapers, but that's also unrealistic to think you will only go up against one kind of fleet. Fleet composition is more about the target than what is best overall. but as most people running with heavy numbers of cruisers also invest heavily in BC, you will take a huge loss. 9) Black hole: - 0,33 of the expedition the whole fleet or in partial can be lost. 8) Find nothing: -18,6 of the expedition finds nothing. 6) The fleet has delay: - 7 of the expedition takes 2, 3 or 5 times of delay. Imagine the scenario of trying to take down a LF/BS/Bomber fleet with Cruisers + whatever - that would work. The size of the aliens fleet are between 40 to 120 of you structural integrity points. This whole fleet composition thing is really hard to explain, I feel i have a decent(not the best) grasp of it - but I fail miserably when trying to explain it to others. While speed is always important, lanxing can go both ways - if you catch something early you can have the freedom to choose what to send and therefor maximizing profit. Well, even lanxing fleets, speed can be super duper important.Īnd since pretty much everyone and their uncle builds mass LF (Even more so with the Discoverer debris field exploit.), cruisers are a wonderful counter, as your fodder. What are y'all thoughts on fleet comp as a raider/fleeter? It also opens up more ACS and ninja opportunities.Īdmittedly, I'm not nearly high enough ranked to hang with the big boys yet, and feel free to flame my way of thinking. Speed matters quite a bit to me, since a significant amount of my attacks have to be recalled because I didn't get there fast enough. And the reaper, though not exactly slow, is still pretty noticeably slower, especially once your speed is teched up high. The reaper seems like an absolute monster, and is awesome against BCs, but I can send like 4.5 BCs for the same deut cost as a single one. Clearly my opinion on this is probably not widely accepted, seeing as almost every fleet I have crashed since I've returned has consisted of heavy fodder (Which I have had no trouble beating with minimal losses, and usually no losses at all.).īut then with the changes to the bomber, and the new reaper, I am kind of on the fence on whether they are worth it or not. Sure, fodder is hands down superior in certain engagements - The problem is that most of my engagements are not of that type. Fighters slow down my fleet significantly, and usually guarantee I will have losses, whereas in most cases a large capital ship fleet nets me 0 losses. If I need fodder ships, I consider that to be cruisers. I currently have zero fighters, and have no plans of building any at all. I've always been a huge fan of Battlecruisers, and mostly disagree with the benefits of building fodder. What is your opinion on what ships to build as a fleeter? I have recently returned after being gone a decade or so, and perhaps some of my thinking is pretty dated (Though my thinking was different than most 10 years ago, too.).
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